Ayato Kamina, a 17-year-old high school student, lives in Tokyo Jupiter oblivious to the world around him, having been raised to believe that the rest of civilization has been destroyed; but everything changes when a mysterious alien civilization invades his home.
Upon winning a fighting tournament and being crowned the world’s strongest warrior, Peter Grill discovers a downside to his newfound fame. Women of all species, from ogres to elves, are scrambling over each other for his seed to ensure they have the strongest babies possible. Poor Peter just wants to settle down with his lovey dovey fianceĢe, but he’ll have to outmatch, outwit, and outrun a harem of very determined monster girls to do so!
Yuki Sanada has always felt like a fish out of water. Socially awkward and anxious, he struggles to fit in with his surroundings and moves from town to town with his grandma. As he and his grandma settle into the charming seaside town of Enoshima, Yuki hopes for a fresh start. However, his reputation at school is jeopardized by the arrival of fellow transfer student Haru. The eccentric Haru immediately makes a splash, wildly claiming to be an alien and declaring that Yuki is his friend. Pairing the reluctant Yuki with their classmate and fishing talent, Natsuki Usami, he tasks both of them with the absurd mission of saving the world from a mysterious threat in the ocean. Mischief and hijinks ensue, as these three embark on a whimsical adventure filled with laughs, heart, and self-discovery!
Spica Virgo dreams of joining a magical academy, but there’s one problem: She can’t use magic! With no mentor or connections, her chances seem slim—until a mysterious talking black cat appears. A powerful mage cursed into feline form, he agrees to teach her in exchange for help breaking the spell. As their secret pact begins, Spica steps into a world of magic, mystery, and unexpected surprises.
Howard Silk is a lowly cog in a bureaucratic UN agency who is turning the last corner of a life filled with regret when he discovers the agency he works for is guarding a secret: a crossing to a parallel dimension.
Set 58 years before Battlestar Galactica, Caprica follows two rival families - the Graystones and the Adamas - as they grow, compete, and thrive in the vibrant world of the peaceful 12 Colonies, living in a society close to our own. Entangled in the burgeoning technology of artificial intelligence and robotics that will eventually lead to the creation of the Cylons, the two houses go toe-to-toe, blending action with corporate conspiracy and sexual politics.
Follows a young bear as he goes on exciting adventures in the forest, gets into trouble and learns new things with his friends, including Emily, Duck, Hen, Cat, and Owl. His parents are Mother Bear, who is always there when he needs her, and Father Bear, a fisherman who is often at sea. Based on books by Else Holmelund Minarik.
Mirai Asahina, a thirteen-year-old girl who is excited by various things, goes with her stuffed bear, Mofurun, to investigate a mysterious object that fell from the sky. There, she meets a young magician named Liko who is searching for something known as the Linkle Stone Emerald. When dark servants of Dokuroxy come seeking the Linkle Stone Emerald, Mirai and Liko join hands with Mofurun and transform into the legendary magicians known as the Pretty Cures to fight against them. Thus, Mirai joins Liko in attending Magic School, where they must learn how to use magic while also fighting off Dokuroxy's minions.
Filled with rage against spirits known as tsukumogami, Kunato Hyoma is sent to live with Nagatsuki Botan to help him see a different side. Though both are part of a clan that return the spirits back to their world with divine powers, their experiences with the otherworldly vessels are vastly different. Kunato, robbed of a loved one, and Nagatsuki, saved by them. Can she get through to him?
In the Year F.C. (Future Century) 60, much of mankind inhabits space colonies which orbit the Earth. Dominance over the colonies is decided once every four years by a large tournament in which each nation sends a single representative to fight the others with a giant robot called a Gundam. Domon Kashuu is selected to represent Neo-Japan in one of these tournaments, but he fights less to ensure his nation's victory than to find his brother, who has been blamed for the deaths of Domon's parents and the disappearance of a very dangerous weapon, the Devil Gundam (Dark Gundam).
When her life comes to an abrupt end, George discovers that death is nothing like she thought it would be. Recruited to collect the souls of others as they die, she suddenly finds herself an unwilling participant in a line of work she never knew existed: Grim Reaping!
After failing his college entrance exams, 18 year-old Tsukasa Mizugaki is offered a position at the renowned SAI Corporation, known for its production and management of Giftia, androids that possess human emotions. Tsukasa’s position is in the terminal service department where the main job is to recover Giftias that are close to their expiration, a graveyard department in every sense. To make matters worse, Tsukasa is ordered to work with Isla, a female Giftia who is never given any responsibility other than serving tea to co-workers.
The evil Decepticons have appeared in Detroit. With the all powerful Allspark, Megatron can use it to turn all of Earth's robots into Decepticons. However, Optimus Prime and his Autobots arrive and plan to stop Megatron and his evil plan in Transformers Animated.
A Happy alien, Takopi, lands on Earth with one mission: to spread happiness! When he meets Shizuka, a lonely fourth grader, he vows to bring back her smile using his magical Happy Gadgets. But as he uncovers the pain in her life, Takopi learns that true happiness may require more than gadgets.
When strange anomalies start to appear all over England, Professor Cutter and his team must track down and capture all sorts of dangerous prehistoric creatures from Earth's distant past and near future.
Lain—driven by the abrupt suicide of a classmate—logs on to the Wired and promptly loses herself in a twisted mass of hallucinations, memories, and interconnected-psyches.
One day, electricity just stopped working and the world was suddenly thrust back into the dark ages. Now, 15 years later, a young woman's life is dramatically changed when a local militia arrives and kills her father, who mysteriously—and unbeknownst to her—had something to do with the blackout. An unlikely group sets out off on a daring journey to find answers about the past in the hopes of reclaiming the future.