When trouble strikes at the Blue Mountain Quarry, Thomas is sent to help his Narrow Gauge engine friends. While shunting and hauling, he catches a glimpse of a small engine trying to hide, yet no one will provide any clues to the engine's identity. Thomas is determined to get to the bottom of the mystery but discovering the truth is harder than he imagined! Will Thomas be able to save his new friend? Or will the mysterious engine be sent away from Sodor forever? Travel on an exciting journey with Thomas and his friends in his biggest movie ever, tracking down clues, discovering lost engines, and revealing the power of friendship!
A corridor of an apartment is transformed into a claustrophobic and vertiginous vortex that swallows and imprisons you in an infinite fall through a mise en abyme: it’s a pure enclosure inside the image world, it’s the Descent into the Maelstrom.
“A young woman moves between light and dark, life and death; a latter-day Persephone. The natural world responds accordingly. Neglected negatives, abandoned envelopes, botanical and anatomical illustrations, and found recordings reorder themselves, collapsing and reemerging in her liminal world.”—Janie Geiser
Adapting Jaroslav Hasek's raucous satirical novel, and also bringing Josef Lada's equally famous illustrations to garrulous puppet life, posed Trnka one of his biggest creative challenges. Trnka himself felt that the final episode was the most artistically successful, but there's much to enjoy in all three, not least the way that the lackadaisical layabout Svejk's own self-serving anecdotes are realized through cut-out animation.
Two years have passed since the Great War. Akito and Yurika have vanished. The Jovians and the Earthlings have joined forces and Ruri is now captain of Nadesico B. As the popularity of Boson Jumping grows, a vast transportation network has been developed. Dubbed the Hisago Plan, this network of Chulip portals holds the answers to the mysteries behind Bose particles and their power. If those secrets should fall into the wrong hands, it could mean big trouble. And big trouble there is. A Martian splinter group has launched an offensive, leaving the United Forces befuddled and desperate. So much so, in fact, that the former crew of the Nadesico is called back to active duty for a special unsanctioned mission-to save us all. Does this menagerie of misfits have what it takes? Who will win the race for the Boson technology? And what the heck happened to Akito and Yurika?
This vibrantly animated feature recounts the biblical epic of the Hebrew prophet Moses and the Ten Commandments. Led by the word of God, Moses challenges the ominous Egyptian pharaoh, performs miracles and guides the chosen people on a 40-year journey through the desert to free them from captivity and lead them to the Promised Land.
From a set of photographs found in a thrift store, Geiser creates a liminal space between representation and abstraction, figure and landscape, fiction and memory. ARBOR suggests the fragility and ephemerality of memory and its artifacts through subtle manipulations of the photographs: reframings, layerings, inversions, and the introduction of natural elements, including flowers and leaves. The photographs’ subjects rarely engage the camera; they are glimpsed, rather than seen. They look elsewhere, and wait for something inevitable. Gathering on a hillside, lounging on the grass beyond now-lost trees, the inhabitants of ARBOR cycle through their one elusive afternoon, gradually succumbing to time or dissolving into landscape, reserving for themselves what we can’t know---and becoming shadows in their own stories.
Anina Yatay Salas is a ten-year-old whose name spells trouble: those three palindromes in a row are an ongoing source of teasing at school. When a playground fight results in mysterious punishment, Anina will learn to put her problems in perspective and empathize with others in this sweet little daydream of a tale.
Elinor, a young woman brimming with life and imagination, arrives at Adam’s apartment in Jerusalem, where he lives surrounded by piles of boxes that have sat sealed since his parents died. They plan to travel to his childhood home in Ukraine – a journey Elinor sees as the start of a shared life – but over the night before the flight it becomes clear that Adam cannot leave: not the apartment, not the objects, and not his past. Every object ignites a memory in him, and Elinor is drawn into the stories, spinning them into fantasies of a future together. Yet as the night wears on, the enchanted veneer cracks and the relationship is exposed as toxic and deceptive. By the end of the film, Elinor must choose whether to stay in the relationship as it is, or step out into an unknown world.
Christmas is supposed to be a magical time, but instead it’s dire times for Santa Claus. His whole existence is fading, because the children have stopped believing in him. But there is one little boy called Vetle, that still believes, but for how long?
Orphan Heidi lives with her grandpa in Swiss Alps. She brings joy to all there. However, her aunt takes her to the city to live as a servant girl to a cold rich strict family and their nice but sad handicapped daughter.
Marty is an aspiring comic-book artist who is secretly in love with his best friend, Sally, the gadget inventor. Like every love story, there are complications: Sally has monsters for parents and a literal dick for a boyfriend, while Marty has the innate ability to do nothing about everything despite his vivid fantasies of defending the love of his life from the big bad world.